Experience and Leveling

The default XP system used in DnD serves it's purpose, but I believe it has a few flaws. As opposed to breaking down all of these issues individually, this page will simply explain the new XP system. Any DM's playing in Auron are more than welcome to use the default XP system, or one of their own, this is just the recommendation, and the system monsters are balanced around (Though appropriate difficulty ratings/default XP values are still assigned to statblocks, these mainly just operate as a way for a DM to quickly decide whether a monster is too powerful or not). The only real changes give the DM less numbers to remember, and less math to work out, both in rewarding XP and dealing with leveling up. Here are the suggested rule changes:

Acquiring XP
For every session of gameplay, the full party will receive a total of 1-5 XP. It is recommended that 1-2 points are rewarded for completing Objectives, and the other 1-3 are rewarded for the completion of Challenges. In the recommended format, an Objective should be seen as the final destination of a given goal. (I.e. retrieving an item, hunting a creature, delivering a message, etc.) Whereas a Challenge should be seen as the obstacles between the players and their objectives. (I.e. A dungeon full of traps, a puzzle to enter a dragon's lair, sneaking into the upper district of a city, etc.) The amount of points rewarded for an Objective or Challenge should be scaled based on the difficulty. No matter what, you should be able to give every player at least 1 XP throughout a session (It's rare that it turns out this low, it should almost always be at least 2 XP.) The XP is rewarded to the players at the end of a session. This system provides players a reason to approach situations with potential enemies or monsters in a way that allows them to avoid risking their lives, but without being punished for not killing everything in the room.

Leveling Up
When characters accumulate 10 XP, their XP is frozen, and they cannot earn any more at the end of a session until they level up. If a character has 10 XP, they can level up after reaching a Milestone of the DM's choice. It is recommended these are character-specific Milestones instead of party-specific. Once a character levels up, It's XP is reset to 0, and the cycle repeats. Alternatively, the DM can choose to automatically level the character at 10 XP, as to not require Milestones. If a DM wishes, a character's required XP to level up can be scaled with higher levels. It is recommended that if a DM chooses to do so, the required XP is increased by 5 for every 5 levels.